Screens in Screens

These operations were carried out using Bryce 5.
Copyright © 2002 Peter Sharpe

 

This is the effect we are trying to create, however I will take you through a simpler version to show the method and then explain how to create what you see to the left.

 

First create a monitor. This one is just two scaled cubes. The smaller one representing the screen is projecting slightly in front of the larger one.

You can make the monitor as complicated as you like but make sure the screen consists of a cube primitive.

When rendered the image looks like this. I've coloured the smaller screen cube white so that you can easily see the arrangement.

Render your image and export it as Screen.bmp

With the screen cube only selected click on the [M] button and enter the Material Editor.

Place markers in Channel A by DIFFUSE and AMBIENT. Click on the [P] button and then on the button above that (Texture Source Editor).

Click on the blank image place next to Leo.

Find Screen.bmp in the navigation window which pops up and Open it.

Exit the Texture Source Editor.

In the Material Editor change Parametric mode to Object Cubic.

Exit the Material Editor.

Now Render your image again to get something like this.

Again File > Export Image as Screen.bmp to overwrite the last image.

Enter the Texture Source Editor again and delete the Screen.bmp image and Load the new one you just exported. Exit and Render.

When you render you should see something like this.

You can repeat this as many times as you like or until the screen with nothing on it is so small as to be very faint.

Like this one to the left.

 

In order to produce an image like the one at the beginning of this tutorial you have to Save a Screenshot instead of exporting the rendered image. Keep loading, rendering, saving the screenshot to overwrite the previous one.

Grabbing Screenshots with Photoshop.
When you have rendered your image press Print Scrn on your keyboard.
Start up Photoshop and Select File > New.
A new file will be created the same size as your desktop resolution.
Select Edit > Paste. You Bryce interface and rendered image will be pasted into the image.
Flatten the image and save.
If you have enough memory you can keep both Bryce and Photoshop running together while you are doing the screen grabbing.


Have fun ....... Peter.

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