
Simple CometsThese operations were carried out on the PC Windows version of Bryce 3D Rev 3.1 |
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Create a round parallel light by holding down the Control key and clicking on Parallel Light (the default parallel light is square and that won't work in this application).
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Here is the parallel light. |
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Click on the A button to bring up the Attributes dialogue box and enter -135 in the X rotation box. |
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Here is the rotated parallel light. |
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Now, with the light still selected click on the E button to Edit the light. Select Volume Visible Light, Infinite Light and Squared Falloff. Set the brightness by dragging to 600 and set the fuzziness to 50. See left.
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Do not rotate the parallel light around the Y axis or the illusion will be lost as the squared end of the light becomes visible. That's all there is to it. Here is a render. The rotation angle here was -115. Try this method against a galactic background. Works with dark backgrounds best. Have fun... |