
Volumetric Falling SnowThese operations were carried out on the PC Windows version of Bryce 3D Rev 3.1 |
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The beauty of using a volumetric material for falling snow is that the nearer an object |
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Create your scene as normal like the top one opposite. Use a grey sky to best show up the falling snow which will be added later. |
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Create a sphere at World Centre and click on the A button to bring up the Attributes dialogue box. |
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In the Attributes dialogue set the X, Y and Z Size to about 200. |
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Apply the Flat White material from the Simple & Fast group to your large sphere. |
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Now click on the M button to enter the Material Editor. Change the mode to Volume and place value buttons in Column A against Diffusion, Ambience and Base Density. A random material will appear. Change this to the Blue Spots material in the Basic group. |
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Now set Base Density and Edge Softness to 100. Set Fuzzy Factor to 300. Set Quality/Speed to 50. Set the Scale of Blue Spots to 100% |
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Deselect Cast Shadows and select Additive. Return to the Scene Editor and render. |
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You can vary the scale to produce larger or smaller snowflakes and altering the size of the sphere has some effect. Happy Christmas to you all. |
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